My second dip into the Niagara VFX System in Unreal Engine 5. A classic and all time must have... The good 'ol Explosion!
All Meshes, Textures, and the Blueprint for the Effect itself were done by myself using the following Tools:
EmberGen, Substance Designer, Houdini, Maya, and Photoshop.
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The "Stuka" 3d model and the Terrain/3D Model Materials are from a Marketplace Asset Pack.
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However, I did take the Mesh into Houdini and Maya to create a Damaged state of it and then use it as a simple Static Mesh.
Overall I think it turned out okay for the second try with Niagara. of course, there are many things to improve in future works.
It was quite a good learning experience.
As always comments and constructive critique are very appreciated!